Hi there! My name is Manny. I'm a Data Scientist, guitarist, and passionate game developer from Sicily, now based in London.
My gamedev journey started with PICO-8, where I spent 2.5 years pushing the fantasy console to its limits within 64kb cartridges. That led me to explore what was possible beyond those constraints - I tried Godot, Picotron, TrenchBroom, learned Blender for modeling, and even experimented with targeting real PS1 hardware. Each tool taught me something valuable about optimization, design, and what I actually wanted to build.
None of them quite fit what I had in mind: a Souls-like designed for PS1 constraints. So I built my own. BONNIE-32 is a fantasy console with a software rasterizer that works like PS1 hardware, integrated tools for the full workflow, and everything I learned from years of constraint-based game development.
A fantasy console for making PS1-era 3D games. Built from scratch in Rust with a software rasterizer that recreates authentic PlayStation 1 rendering.
The Renderer:
Integrated Tools:
Everything runs the same in browser and native. 100% Rust with modern toolchain.
Try it:
Source code: https://github.com/EBonura/bonnie-32
Status: Early development. Tools functional but expect bugs, basic but functional game runtime.
PICO-8 Celeste Classic ported to real PlayStation 1 hardware. Game logic from ccleste, with a custom C++20 platform layer using the PSYQo SDK, and ported to 60fps. All music and sound effects are synthesized in real-time by the PS1 SPU, 8 waveforms encoded as ADPCM loops, note sequencing, and all 7 PICO-8 audio effects running on hardware voices.
Download & play: https://ebonura.itch.io/celeste-classic-psx
Source code: https://github.com/EBonura/psx-lab
An infinite isometric arcade shooter where you pilot a hovering ship through endless procedurally generated landscapes. Battle enemies, manage your resources, and see how far you can glide across ever-changing horizons.
Source code: https://github.com/EBonura/HorizonGlide
A cyberpunk action game mixing elements of Zelda and Armored Core. You control the last uncorrupted nano-drone in a digital realm overrun by a virus-like AI called Barracuda. Your mission? Initiate a system purge and escape the infected grid.
Source code: https://github.com/EBonura/CortexOverride
Follow me on Instagram for development updates:
Instagram: https://www.instagram.com/izzy88izzy/
Email: bonniegamesinfo@gmail.com
If you enjoy my games and want to support future development, you can buy me a coffee! Your support helps me dedicate more time to creating free, open-source games and tools.
Buy Me a Coffee: https://buymeacoffee.com/bonniegames
Thank you for your interest and support!